The Academy: How it Works

You manage a real team (up to 18 players) aged between 15 and 19 competing in a youth league.


The Scouts

You can have up to 3 scouts. Each week you can call them to request a player. If you don't like the first prospect, you can call the second, but you will lose the first one forever.

Tip: Search in regions with many users or switch every few weeks to "clean" the area.
Talent Discovery

Players arrive with hidden skills. You will discover them through:

  • Scout reports: They will tell you the current level or the potential of a skill.
  • Coach reports: After each match, the coach will reveal the current level of one player (primary training) and the potential of another (secondary training).

Dual Training

Unlike the first team, here you can train two things at once, but with different rules:

Primary (100% effective)

Reveals the current level of one of the players trained in this position.

Secondary (~75% effective)

Reveals the maximum potential of one of the players trained in this position.

Note: If you train the same skill for both primary and secondary (e.g., Playmaking + Playmaking), the secondary effect is drastically reduced.

The Youth System Bill

Number of Scouts Weekly Cost Recommended Investment
1 Scout 10,000 € Very low (little talent)
2 Scouts 15,000 € Acceptable for starters
3 Scouts 20,000 € Optimal (Highest odds)

Extra fact: Promoting a player to the first team from the academy is free (unlike the 2,000 € fee in the scout network).

The Promotion Window

To profit on the market, a youth player must meet three requirements to be promoted:

17 years old (min)
112 days at club
Skills maxed out

Strategy: A player promoted at 17 years and 0 days with a "Solid" or "Excellent" skill can fund your entire academy for full seasons.

Previous guide

The Scout Network

The classic youth system: just one click away.

Next guide

Scouts vs. Youth Academy

Comparison between the Scout Network and the Academy.