Injuries and Health Management
Prevention, recovery, and the impact of the 2024 system update
1. Anatomy of an Injury
Injuries are shown in weeks (+1, +2), but the internal system calculates days and hours. TSI plummets when injured and rises gradually during recovery.
- The "Bruised" Status: The player can play, but performance drops by 5-10%. Beware of reoccurrence: if they get injured again in the same area, the severity multiplies.
- The Age Factor: A 17-year-old heals almost twice as fast as a 30-year-old veteran. From ages 35-40, some injuries can become permanent without elite staff.
- Specialty: Resilient players have a passive healing speed bonus.
- Duration: Generally shorter injuries.
- In-match protection: Almost zero probability of a second injury.
- Training: Maximum 1 injury per week.
- Express Recovery: Thursday injuries often heal by the weekend.
2. The Containment Wall: The Doctor
Prevention Metric
-7.5% per level
A Level 4 Doctor reduces injury risk by 30%. This is the best insurance for your trainees.
Balance with Assistant Coaches
Each Assistant Coach level adds +0.025 injuries per match. At the Lab, we recommend:
This combination neutralizes extra risk while maintaining training speed.
3. Logistics and Match Risks
Substitutions
The assigned substitute enters. If none is available, you play with 10. Orders conditioned on injuries cannot be programmed.
Health Calculation
Use TSI to predict exact healing. A change in TSI indicates the player has "gained" hours of health.
Walkover Risk
You must have at least 9 healthy players to start the match or you will lose all training for the week.
Probabilities by Match Type
Note: Risk in friendlies is identical to league matches. Don't play your stars if they don't need the training!