Efficiency and Individual Orders

Performance optimization and tactical adjustments by sector.


1. Overcrowding Penalty

This mechanic is applied when you line up more than one player in a central position (Inner Midfielder, Central Defender, or Forward). The logic is that players occupying the same area begin to depend on each other and cannot contribute at their full capacity to the team's performance.

Impact by Number

1 player = 100%.
2 players = Shared loss.
3 players = Maximum loss.

Penalty level by position:
  • Inner Midfielders: They suffer the highest loss (approx. double that of defenders).
  • Forwards: They have an intermediate loss between midfielders and defenders.
  • Central Defenders: They are the least affected by overcrowding.
Special cases by specialty

There is an additional overcrowding penalty if you field multiple players of the same type: Technical Defensive Forwards (TDF), Powerful Normal Forwards, or Powerful Defensive Midfielders.

2 identical players: -4% each 3 identical players: -7.5% each

2. Individual Orders

You can give specific orders to change natural behavior and adjust team ratings:

Wing Back
  • Offensive: More Winger & Playmaking / Less Defending.
  • Defensive: More Defending / Less Winger & Playmaking.
  • Towards Middle: Boosts Central Defense / Less Wing Defense.
Central Defender
  • Offensive: Improves Midfield (Playmaking) / Heavy Defense loss.
  • Towards Wing: Helps Wing Defense / Less Central Defense.
Winger
  • Offensive: Maximum Wing Attack / Less Defense & Playmaking.
  • Defensive: Greatly increases Defense / Less Wing & Passing.
  • Towards Middle: More Playmaking & Central Defense / Less Wing Attack.
Inner Midfielder
  • Offensive: More Passing & Scoring / Less Defending.
  • Defensive: More Defending / Less Passing & Scoring.
  • Towards Wing: More Wing Attack / Less Central Playmaking.
Forward
  • Defensive: Improves Midfield & Passing / Heavy Scoring loss.
  • Towards Wing: Boosts Wing Attack / Less Central Attack.
Man Marking

Neutralize a rival star. The marker loses 50%-65% of their contribution but drastically reduces the target's skills.

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Match Lineups

The balance between training, midfield control, and firepower.

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The Match Engine

The Probability Calculator: How the result is decided.